Generally when a huge update comes out for a game that has a pro scene, the pros will play on the previous version of the game so they have time to adjust to the new meta. Unfortunately for these teams, COD doesn’t have that luxury so everyone will be playing with last Tuesday’s major weapon balancing update. This update has changed the meta completely, with teams swapping from 1 AR to 2 or even 3 on some maps, so flex players should see a nice boost to their stats this week. This also means that SMG players shouldn’t be as dominant as before, but many of these players should still play well regardless. This should be an interesting tournament and it will be fun to see how this meta shake-up will affect the League standings.
The scoring here is pretty similar between the 2 sites, but Fanduel decided to update their rules to reward players and teams who win quickly. This scoring is similar to CS:GO in that you need high kill counts to score well, while objective play provides a nice bonus. For Call of Duty, there are 5-game series with the following game modes: Hardpoint – S&D – Domination – Hardpoint – S&D. For DFS purposes, Hardpoint will be the highest scoring gamemode, followed by Domination, with S&D significantly behind for the most part. Fanduel has added an additional point per S&D kill to help try to bridge the gap, but it will still be the lowest scoring mode for players. Despite the scoring change, we still want at least a 4 game series for both sites, as most players will score more in Hardpoint than the 30 point sweep bonus from Fanduel, and Draftkings still has no adjustment. This means that game stacking should still be a viable strategy, but getting a 1-off from a sweep could pay off if they do well enough.
|Statistic||Fantasy Points*Players drafted as Captain earn 1.5x fantasy point values|
|Bomb Plants/Defuses (S&D)||+3 Pts|
|Capture Time (Hardpoint)||+0.1 Pts per 1 second|
|Captures (Domination)||+1 Pt|
|S&D Kill Bonus **FANDUEL ONLY**||+1 Pt|
|Maps Not Played Bonus **FANDUEL ONLY**||+15 Pts|
|Statistic||Fantasy Points*Players drafted as Captain earn 1.5x fantasy point values|
|Wins (Match)||+10 Pts|
|Wins (Games)||+4 Pts|
|Wins (Rounds S&D)||+0.5 Pts|
|Maps Not Played Bonus **FANDUEL ONLY**||+3 Pts|
Included next to each player are their Kill/Death ratio for the season, along with their average Hardpoint capture time and Domination captures per game. S&D plants/defuses were not included as these are mostly situational and only a handful of players average a significant number. Team spots were not included as the maximum a winning team can get on Draftkings is 28, while the minimum a winning team can get is 22 on Draftkings. On Fanduel, the minimum is 25 and the maximum is 31. The strategy here is to just get the cheapest winning team to make the rest of your lineup fit, and it may even be possible to do well with a losing team if your players score high enough.
TOR(-200) V PAR(+148) (4PM EST)
This isn’t the prettiest matchup to start the day, as these teams are currently 9th and 10th in the standings, but it could be an interesting one for DFS. Toronto has made yet another roster change, bringing Classic back in for MeTTalZ, but Draftkings hasn’t updated their player pool just yet. Maybe they will add Classic before the slate starts, but if not, remember to make sure to avoid MeTTalZ today as he is not playing. Paris is still free-falling down the standings and even with a new look Ultra, they will have their work cut out for them.
|TOR (5-12)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Everyone on this team seems to have seen a price drop coming into today, but they have a great matchup and are all playable if Paris can steal a map. Bance is still incredibly cheap despite putting up good numbers, and Classic is firmly in play on Fandul and potentially Draftkings if they add him at a low price. Methodz and Cammy are both running ARs now so they are both in play with the new AR favored meta. Methodz has been the best player here all year and, despite some recent struggles, he should lead the team once again this weekend. CleanX is certainly playable due to his objective play, but he hasn’t been the most consistent player and the meta change may hurt him more than others.
|PAR (6-12)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Paris is actually one of the teams that should benefit the most from the meta change, as Denz and Louqa are both great AR players and they can now both have one every map. The problem is, they still have Zed and KiSMET so I’m not sure if they will really improve all that much. Toronto has looked much better recently than earlier this year, while the opposite is true for Paris, so I don’t feel overly confident in the Legion here. Louqa and Denz are both capable of putting up good stats even in losses, but Louqa is way too expensive on DK. Shockz is the only other playable option and his performance will be crucial for this team’s upset hopes.
CHI(-222) V LON(+163) (5:30PM EST)
Our 2nd match of the day should be a very interesting one, as the meta change should benefit both of these teams a lot. Chicago built their roster assuming that this game would have a 2 AR meta, but that hasn’t been the case until now. Formal and Arcitys are probably the best AR duo in the league and this change could put Chicago back on top of the standings. London on the other hand have struggled with the pace of the game so far this year, but the new meta slows the game down which plays right into their style. The Huntsmen are the best respawn team in the game, but their S&D has been awful recently so London could easily push this series to 4 games which would be great for DFS.
|CHI (17-6)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Formal has been one of the most consistent players in the CDL this season, and his price reflects that. It’s hard to not start with him when looking for Chicago players, and he has paid off more often than not this year. Envoy has always been the next guy up for this team, while Arcitys is also firmly in play since he is back on his AR role that he is much more comfortable with. Scump and Prestinni are GPP options but are both so inconsistent that it’s tough to play them. They do have very high ceilings, but one terrible game in a series can make or break your lineups.
|LON (9-11)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Wuskin is one of the slowest players in the league, so this meta change should definitely play into his hands. He is still crazy cheap on DK and, much like his counterpart Formal, he has been extremely consistent this year. Skrapz should also benefit from the change as he will use an AR more often which should keep his K/D fairly high. Seany will also be using an AR, but he hasn’t looked very good for London and should only be a salary relief option at best. Dylan is pricey and I’m not sure it’s necessary to go to him in this tough matchup, and Zer0 is inconsistent but can provide good objective play through bomb plants, especially if they steal the S&D here.
ATL(-333) V LAG(+232) (7PM EST)
Atlanta is an interesting team as not only have they been struggling (by their standards) recently, but they have also said that they are not abiding by the “Gentlemen’s Agreement” ban of the AUG which they have been practicing with since the weapon update. These teams faced off at CDL Minnesota, resulting in a 3-2 victory for Atlanta, and Faze would’ve swept if Priestahh had done anything in the 1st Hardpoint and Domination. This time though, Priestahh should be much improved as he has been the Atlanta player using the AUG every map and he’s looked great with it. The Guerrillas were led by Blazt last time against Atlanta, and that has been the case against most every team since the switch to online play. The rest of the team will really need to step up if they want to avoid yet another Friday loss.
|ATL (21-4)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
As always, Cellium and Simp are the players to target here, but Cellium will be running an AR much more now, making him the top play from this team. As mentioned above, Priestahh should be keeping his AUG, which puts him firmly in play at a good discount. MajorManiak is a good value option assuming LAG can take a map, as the slower pace should benefit his playstyle a good amount. Abezy is playable but seems a bit pricey here compared to his teammates. If Atlanta keeps up their streak of 5 game series, there should be some high scores across the board here.
|LAG (5-13)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
If you’ve tuned in to an LAG game before, you probably noticed that these guys aren’t good. Blazt is the only player here that can consistently play well, while the rest of the lineup is made up of S&D players that can’t really play respawns well at all. Vivid is one of the best S&D players in the league and he has the occasional great respawn game, so he would be the next best option behind Blazt. No one else here really stands out anywhere, so this team is mostly just GPP leverage if you think they can somehow upset Atlanta.
NY(-200) V MIN(+148) (8:30PM EST)
Our last series of the day will most likely be the most competitive, with both either of these teams capable of the win here. The meta change should put GodRX back on the AR role which is a huge boost to Minnesota. New York will see Attach on the AR alongside Accuracy which, while still being an upgrade, isn’t likely enough to compete with the duo of Assault and GodRx. The big question mark here is Alexx since he was subbed out last tournament with a thumb injury that was bad enough that he couldn’t play, so we’ll have to see how he bounces back here. I assume that he is fine now since he’s playing, and if he is back to his early season form, Minnesota should be able to upset here.
|NY (8-15)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Mack is the most expensive player here due to his dominant play since joining this New York team, but the new meta has seen him struggle a lot in scrims over the past week. Attach with an AR has been great in those scrims, and his price is much more affordable and gives you good roster flexibility with high upside. Temp should also be running an AR more depending on the map, making him a decent option as well. While Mack isn’t the best option here, he is definitely talented enough to continue putting up huge numbers, especially with his high bomb plant count which would be huge if we see 2 S&D’s here. Accuracy is worth a punt if you are stacking this series and need salary, but I’m not sure he’ll be able to handle this talented roster.
|MIN (12-12)||DK Salary||FD Salary||K/D||HP TIME||DOM CAPs|
Minnesota is a very interesting team as they went from the top-4 to just another middle of the pack team since the switch to online play. This meta change should be a huge boost for them though, as Assault and GodRx are one of the better AR duos in the league now. Assuming Alexx is fully healthy now, he is a great play at his price as he was right up there with the former 2 before his injury. All 3 of those guys are firmly in play for this lineup, while SiLLY is a risky GPP play and Asim’s role on this team simply doesn’t benefit us for DFS.
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